Rune Magus is in active development. This page explains what is currently built, what we are looking for feedback on, and how to report anything odd.
The world is persistent and shared — every location you discover stays there for other players too. Your exploration genuinely shapes the world.
To report anything, just email Andy.
~ markers on the compass. Invoke ᛚ Lagu to cross.enter to step into a sub-map with individual rooms. Type leave to return outside. Inns are safe places to rest.examine [thing] (e.g. examine stone) to reveal one. ᚠ Feoh reveals all hidden runes in your current location.look. Solve it with answer [solution]. Rewards vary: experience, a rune, or a new exit.read [title] to collect one. Type lore to review your collection.attack [name]. Keep attacking until one of you is dead.take [name]. Invoke it with use [name] (some need a target: use thorn goblin).say [message].enter a settlement, it is generated live by AI. Does the layout feel coherent? Do the room names and descriptions belong together?go [north/south/east/west] / n s e w | Move |
look / l | Describe your surroundings |
examine [thing] / x | Look closely — may reveal a hidden rune |
enter | Enter a settlement or inn |
leave | Return to the overworld |
attack [target] / a | Attack a monster or player |
take [rune] | Pick up a rune |
use [rune] [target] | Invoke a rune's power |
answer [solution] | Attempt to solve a puzzle |
read [title] | Read a lore fragment |
lore | List your lore collection |
rest | Restore health and mana (safe locations only) |
say [message] | Speak to everyone in your location |
inventory / i | List your runes |
stats / me | Your current stats |
players / who | See who is online |
help | In-game command list |