Rune Magus

What is Rune Magus?

Rune Magus is a text-based multiplayer adventure game. There are no graphics. You type commands; the world responds in words.

The world is generated as players explore it. The further you walk from where you started, the stranger and more dangerous it becomes. Nobody has mapped it. Nobody knows what is out there.

Other players are in the same world at the same time. You will meet them.

The runes of power

Long before the world was mapped, twenty-four runes of power were scattered across it — the Futhorc, the old Anglo-Saxon alphabet, each character carrying a force older than language. Together they grant their bearer the title of Magus and a power over the world that no single person has ever held.

Some runes are common, waiting in safe places near the beginning. Others are rare, hidden in locations so dangerous that most players never reach them. The legendary rune ᛜ Ing has never been found.

A rune claimed by one player cannot be claimed by another in the same location — but new spawns appear as the world grows. Finding one is permanent. Losing one to another player in combat is possible, however. What you carry, you defend.

The world

The setting is drawn from Old English myth — Beowulf, the Anglo-Saxon Chronicle, the world of wærlogan and wyrd. Dark fens, collapsed halls, salt marshes, burnt settlements. The further from the origin you travel, the worse it gets.

Danger is measured on a scale of one to ten. Starting areas sit at one or two. The edges of the known world reach ten. Nothing has been to ten and returned to describe it.

Events leave marks. If a monster was slain in a location, future visitors may find the bones. If a player left a message, it persists. The world accumulates history.

Other players

When another player is in the same location, you see them. You can speak to them with say. You can give them health with the Gyfu rune. You can challenge them to combat. You can ignore them entirely.

The game does not enforce alliances or enmity. Both are possible. Neither is required.

How to play

Everything is done by typing commands. There is no mouse interface in the game itself.

CommandWhat it does
go north / n / s / e / wMove in a direction
look / lDescribe your surroundings
examine [thing] / xLook closely at something — may reveal a hidden rune
attack [target] / aAttack a monster or player
take [rune]Claim a rune you can sense
use [rune name]Invoke a rune — e.g. use thorn, use wynn
enterEnter a settlement, inn, or building you are standing outside
leaveStep back out to the overworld
answer [solution]Attempt to solve a puzzle in your location
read [title]Read a lore fragment you have found
loreList all lore fragments in your collection
say [message]Speak to everyone in your location
inventory / iList your runes
stats / meYour current health, mana, and level
players / whoSee who else is online
helpFull command list in-game

Discovery

The world of Rune Magus rewards curiosity. Some of what it hides, it will not show without effort.

Your character

You have two stats: Strength and Magical Power. Both start at five.

Strength determines how hard you hit in physical combat and how much health you carry. Magical Power determines the force of rune abilities and how much mana you have.

Mana is the energy that powers rune abilities. Every time you invoke a rune, it costs mana. When it runs out, runes go dark until you rest. Mana does not recover on its own — you must find a safe location and use the rest command to restore it fully. This is deliberate: runes are powerful, and using them should cost something.

As you defeat monsters and gain experience, you level up. Each level increases your maximum health and mana. As you grow stronger, runes that once emptied your reserves become easier to sustain.

If you die, you respawn at the last safe location you rested in — diminished, but not destroyed. The world does not reset. Your runes remain yours.

The twenty-four runes

Each rune does something different when invoked. Here is what is known:

FeohWealthReveals hidden items nearby.
UrStrengthSurges your strength for three strikes.
ÞornThornCalls lightning down on an enemy.
OsVoiceSends your words to any player, wherever they are.
RadJourneyReturns you instantly to a known place.
CenTorchIlluminates hidden passages and exits.
GyfuGiftTransfers health or mana to another player.
WynnJoyHeals you.
HæglHailBursts of frost damage all enemies present.
NydNeedPulls you to safety immediately.
IsIceFreezes an enemy for one turn.
GerHarvestRestores mana steadily over five turns.
EohYewPoisons an enemy; five damage per turn for four turns.
PeorðFateShows a glimpse of where a rune may be found.
EolhProtectionNegates the next attack made against you.
SigelSunHoly light; double damage against undead.
TirGloryA guaranteed strike that ignores armour.
BeorcBirchSenses all living creatures in nearby locations.
EhHorseMove up to three locations in one turn.
MannMankindReads another player's last action.
LaguWaterParts the water — grants 6 steps across a lake.
IngThe HeroSummons a spectral ally. Legendary. Never yet found.
DægDayResets a combat encounter.
EþelHomelandBinds your soul to a location as your respawn point.